打开远处地形显示并调整性能Turn on distant views and adjust performance
3.2.0 已关闭 Distant Horizons 自动更新,默认启用 Nostalgia v5.1 光影。遇到卡顿或显示异常时,可先在视频设置中关闭光影,再检查远景设置。不同显卡和视距设置下,合适的数值会不同。In 3.2.0, Distant Horizons automatic updates are disabled and Nostalgia v5.1 shaders are enabled by default. If the game stutters or renders incorrectly, disable shaders in video settings before checking distant-terrain options. Suitable values vary with your GPU and view-distance settings.
从主菜单进入选项Open Options from the main menu
在 Minecraft 主菜单点击“选项…”。远处地形设置入口位于视场设置左侧的小图标,不需要安装额外的客户端插件。Choose “Options…” from the Minecraft main menu. The distant-terrain entry is the small button beside the FOV setting; no extra client plugin is required.
打开 Distant Horizons 配置Open the Distant Horizons configuration
进入设置页后,先确认“Enable Rendering”处于 True。若只想让游戏继续准备远处地形数据,可以暂时关闭显示,但游戏中不会看到远处地形。In the settings screen, make sure “Enable Rendering” is True. You can turn off display while keeping data generation, but distant terrain will not be visible in-game.
先用保守的画面设置Start with gentle visual settings
可以先使用 LOD Chunk Render Distance Radius 32(远景显示范围)、Quality Preset 2. Low(画面质量较低)、CPU Load 3. Balanced(CPU 负载均衡)。进入多人世界后观察帧率与加载速度,再逐项调整。A practical starting point is LOD Chunk Render Distance Radius 32 (distant-view range), Quality Preset 2. Low (lower image quality) and CPU Load 3. Balanced (balanced CPU load). Check frame rate and loading in the multiplayer world before changing one value at a time.
卡顿时先缩小显示范围Reduce the view range first if the game stutters
远处地形数据会持续写入临时缓存。出现卡顿、风扇持续高转或加载时间明显变长时,先缩小显示范围或降低画面质量,不要同时提高所有选项。Distant-view data is written to a temporary cache as you play. If the game stutters, fans stay loud or loading takes much longer, reduce the view range or image quality before changing anything else.